- Yours to keep — never locked
- Watermarked PDF, no DRM
- 14-day refund before download
Korean Games: The Games of Chance and Divination
Stewart Culin's 1895 Survey, Annotated — with a Register of Record and Inference, a Bridge to the Modern Spellings, Five Original Diagrams and Wilkinson's Chess Game Rebuilt from the Page
In 1893 a young Philadelphian who had never left America put on an exhibition of the world's games in Chicago, and two years later published the book that came out of it. Stewart Culin was thirty-seven and had never been to Korea. He says so himself, in his second paragraph, without apology: the collection was made in America, from museum specimens, from Chinese and Japanese shopkeepers in Eastern cities, and from Korean informants he names. Out of it he built a thesis — that games are not amusements but the wreckage of divination — and pressed it hard enough that a reader cannot always tell which sentences are the record and which are the argument. This edition draws the line. A Register of Record and Inference gives, part by part, what Culin sets down at first hand, what he is told, and what he concludes. A Note on the Spellings bridges his 1895 romanisation to the two in use today, sixteen words at a time, so that a reader who wants to look anything up can: nyout is yut, tjyang-keui is janggi, pa-tok is baduk. His introduction and games LXX to XCVII complete, in six parts — the games of the throw, the two board games, the games drawn on the ground, the tablets and the divinations, the cards, and the lottery and the riddles. W. H. Wilkinson's chapter on Korean chess is here with its thirty-move illustrative game rebuilt from the position of every word on the page: read as prose, which is what every other digital text of this book does with it, that page comes out as gibberish. Around them: five original diagrams marked EVIDENCE or RECONSTRUCTION on their faces, a playing guide that says plainly which games you can sit down and play and which you cannot, a glossary, a who's-who, a chronology, an index of subjects generated from the text, and a note on the text that says exactly what this scan can and cannot give you. 144 pages, 6 × 9 in.
- Pages
- 144
- Language
- en
Editions
Ebook
DRM-free watermarked PDF — yours to keep, readable on any device · 144 pages
$8.99Paperback
Printed and shipped by Amazon · 144 pages
$16.99Not yet available
Print editions are printed and shipped by Amazon. Valice Press cannot fulfil a print order placed on this site, so those buttons take you to Amazon to complete the purchase there.
Buying it here
What arrives when you buy the Valice edition
- PDF and EPUB — both files, the 144-page print interior and a reflowable edition for a phone or an e-reader
- No DRM — it opens in any reader, on every device you own, with nothing to activate and no account to keep
- A permanent library — the book stays in your account at valicepress.com; we do not expire it and we do not take it back
- Unlimited re-downloads — lost the file, changed laptops, four years later — download it again
- Read it in the browser — the online reader remembers where you stopped, so a phone in a queue picks up from the same page
- The free companion — printable sheets for Korean Games: The Games of Chance and Divination, free to anyone, no email required
Each copy carries a quiet line naming the reader it was sold to. That is the whole of our copy protection: we would rather trust you and sign the book than lock it.
Preview
Look inside
Wilkinson on the Korean pieces, and his illustrative game rebuilt from the position of every word on the scanned page.
4 pages from the book itself, shown at reading size.
Reader reviews
What readers say
No reviews yet. Be the first to share your thoughts.
Write a review
Continue reading
You might also like
One book at a time. Yours to keep.








